[MOD]Project 2DFX

[MOD]Project 2DFX

View previous topic View next topic Go down

[MOD]Project 2DFX

Post by MobX on Fri Nov 20, 2015 7:31 am



Despre mod
Proiectul 2dfx este o serie de pluginuri pt. GTA III, VC and SA care mareste distanta de vedere a obiectelor,adauga efectul LOD Corona(luminite), adauga optiune de a ajusta unele limite ale jocului si alte lucruri foarte interesante pt. un aspect mai placut al jocului

DISCLAIMER:ACEST MOD ESTE PENTRU UTILIZATORII CU PC-URI DECENTE SAU HIGH-END,PLANGERIILE IN LEGATURA CU LAG-UL(IN CAZ CA AVETI UN PC LOW-END) VOR FI IGNORATE

Autorii modului:
ThirteenAG
TJGM

De asemenea acesti membri au avut o contributie majora:
DK22Pac,Silent, Wesser,maxorator,Marty Mcfly, fastman92, aStiffSausage, si d3jan

Sprijina modul si creatorii sai prin folosirea acestor semnaturi:
Spoiler:

Global:
Code:
[img=http://i.imgur.com/9YinLdd.png]
III:
Code:
[img=http://i.imgur.com/Jh9yNti.png]
VC:
Code:
[img=http://i.imgur.com/eeCqYvc.png]
SA:
Code:
[img=http://i.imgur.com/mJF0v0R.png]

---------------------------

Downloads
Project 2dfx III,VC,SA - http://thirteenag.github.io/p2dfx

Downloads - Bonus
Project 2dfx SA - Bonus Scripts 1.1
Project 2dfx SA - Fixed Vanilla Vegetation Vertex

---------------------------
Instalare

Instalare - San Andreas
Iainte de a instala acest mod veti avea nevoie de:
Mod Loader(Click Aici)
Silent's ASI Loader(Click Aici)

Dupa instalarea celor necesare,in folderul modloader creati un folder numit 2dfx,apoi extrageti fisierele acolo.

Instalare - III/VC
Dezarhivati fisierele in folderul unde este situtat jocul.

Acest mod merge me urmatoarele versiuni GTA:
1.0 - III
1.0 - VC
1.0 - SA

Ajutor si suport(refuz sa traduc aceasta parte deoarece in limba romana explicatia isi pierde intelesul;utilizatorul va fi mai confuz cu textul in romana decat in engleza)
Spoiler:


2dfx.ini:

CoronaRadiusMultiplier - Global multiplier for the size of all LOD coronas.
CoronaFarClip - Draw distance of LOD coronas.
CustomCoronaTexturePath - Change the texture of LOD coronas.

IDE_DD_Tweaker.ini:

enable - Enables or disables the IDE DD Tweaker depending on values. (0 off, 1 on)
patch_tobjs - Allows you to edit the draw distance of tobjs objects.
patch_lods - Allows you to edit the draw distance of LOD objects.
patch_generic - Allows you to edit the draw distance of generic objects.
patch_all_normal - Allows you to edit the draw distance of every object.

tobjs_draw_distance_multiplier - Multiples the draw distances of tobjs objects depending on the value.
lods_draw_distance_multiplier - Multiplies the draw distance of LOD objects depending on the value.
lods_new_draw_distance - Specifically set the draw distance of LOD objects.

max_draw_distance_for_normal_objects - Specifically set the draw distance for non-LOD objects. Non-LOD objects can't go above 300 draw distance, this option allows you to change it.
generic_new_draw_distance - Specifically set the draw distance of generic objects.
normal_new_draw_distance - Specifically set the draw distance of every object.

limit_adjuster_gta3vcsa.ini:

Most of you won't need to edit these values, so I'll just mention the ones that you may need.

AlphaEntityListSize - Specifically set the size of the alpha entity list, should fix some alpha bugs.
OutsideWorldWaterBlocks - Specifically set the number of water blocks outside the map, should fix no water with high draw distances.
StreamingObjectInstancesListSize - Specifically set the streaming object list size, should fix issues like the flickering map. (no longer need flickr.asi)

---------------------------

SS/Poze:
Project 2dfx III:   b2982d319938633.jpg
Project 2dfx VC: 899923319542490.jpg
Project 2dfx SA: a79949319938389.jpg

Videoclipuri:
Video Creat de Ivey!
https://www.youtube.com/watch?v=C5NJz-QID7A

Videouri din versiuni beta:
Spoiler:
http://youtu.be/o8j6PzFjgbA - Early San Andreas Version
http://youtu.be/jwMd7FBC_ak - Early Vice City Version


Last edited by MobX on Fri Nov 20, 2015 9:01 pm; edited 18 times in total
avatar
MobX



Mesaje : 28
Reputatie : 0
Data de inscriere : 07/11/2015

View user profile http://darkyx.forumer.ro

Back to top Go down

Re: [MOD]Project 2DFX

Post by MobX on Fri Nov 20, 2015 8:22 pm

Aici sunt niste screen-uri Mele(precizez ca SS-urile sunt facute cu setarile mele personale si cu alte moduri).

Code:
[LodLights]
RenderLodLights = 1
CoronaRadiusMultiplier = 0.5
SlightlyIncreaseRadiusWithDistance = 1
CoronaFarClip = auto
CustomCoronaTexturePath = .\\corona.png

[StaticShadows]
RenderStaticShadowsForLODs = 0 //may reduce performance
StaticShadowsIntensity = 2.0
StaticShadowsDrawDistance = 300.0

[SearchLights]
RenderSearchlightEffects = 1
SearchlightEffectVisibilityFactor = 0.2
SmoothEffect = 1

[DrawDistanceChanger]
Enable = 1
MinDrawDistanceOnTheGround = 1300.0
Factor1 = 8.0
Factor2 = 3.0
StaticSunSize = 20.0

[AdaptiveDrawDistance]
Enable = 0 // Works only with DrawDistanceChanger enabled
MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this
MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this
MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value

[IDETweaker]
TimedObjectsDrawDistance = 2000.0  // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.
LODObjectsDrawDistance = 1300.0
GenericObjectsDrawDistance = 300.0
AllNormalObjectsDrawDistance = 0.0
VegetationDrawDistance = 800.0
LoadAllBinaryIPLs = 1
PreloadLODs = 1

SS-uri:
Spoiler:




avatar
MobX



Mesaje : 28
Reputatie : 0
Data de inscriere : 07/11/2015

View user profile http://darkyx.forumer.ro

Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum